Wild Rift, the mobile version of League of Legends is soon to be launched and these are the differences which players have noticed between both the games in the few matches they got to play in its Closed Alpha.
12. Map is Smaller
The Map in Wild Rift is a direct mockup of the map in League of Legends but it is smaller. Where in League of Legends you had about 10s to travel to your lane, it is much shorter in Wild Rift. This mean combats that involve many players will occur more frequently, the team with better laning phase has higher chance to win the combat.
11. Buttons! Lots of them.
Well League of Legends has several key bindings to carry out different stacks, Wild Rift has lots of buttons to do them. There are 11 buttons close to each others, there buttons have many function like: auto attacking, 4 skill slots, warding, 2 summoner spells, shop, and not to mention item activation. These sure are a lot of buttons that cover a major part of the screen which can make your game slightly difficult especially for those with slippery fingers.
10. Skin Quality
The Wild Rift team has definitely dedicated a huge amount of time to come up with special animations and VFX such as a short presentation video, changing the viewpoint of the skin, 2D render, 3D render and what not. They have put in time for every single skin and have special animations for each and every one of them. Something League of Legends players really wanted which was special animations for skins when you lock in have now been introduced in Wild Rift. Hopefully this also comes to League of Legends.
9. Skins are more PG-13
The skins in Wild Rift are definitely more kid-friendly than the skins in League of Legends. You all know how all League of Legends skins are very sexual in nature whether it be any Miss Fortune Skin or the upcoming Pool Party skins where Heimerdinger is JACKED, all League of Legends skin have a very sexual appeal to everyone but the same does not carry forward to Wild Rift. As you can see below the comparison between Janna in Wild Rift and Janna in League of Legends, the skin in Wild Rift is clearly more kid-friendly.
8. The Game is fast-paced
While the average game in League of Legends is about 30 mins, Wild Rift games will be much faster with an average time of 15 mins. With many different changes to abilities, turrets and game mechanics, Riot Games have made this game much faster so that mobile players can have quick games.
7. No Inhibitor
One more change that makes Wild Rift so fast paced is the fact that there are no minion inhibitors. Inhibitors are what spawn enemy’s super minions when it is destroyed and in its cooldown, these things affect the idea of a fact pace MOBA that Riot is applying for League of Legends: Wild Rift.
6. Minions give a lot more gold
Because Riot Games wanted Wild Rift to be a fast-paced game, all Minions give a lot more gold than in League of Legends. Melee minions give 65 gold, Caster minions give 40 gold, and Cannon minions will give 85 gold in Wild Rift compared to Melee minions giving 21 gold, Caster minions giving 14 gold, and Cannon minions giving 60 gold in League of Legends. Not only this but even if you miss the Minion, you will get 24 gold if you are near it. This increases the speed at which you gain gold and makes the game that much faster.
5. Change in some Abilities
Because of how Wild Rift is dependent on buttons and controllers, point and click abilities were hard to implement as they will have to click the ability and then the enemy to use point and click abilities so instead they just changed how different abilities work like they made Annie’s Disintegrate (Q) a skill shot instead of point and click, Miss Fortune’s Love Tap (Q) also got converted from the point and click to Skill shot, Vayne’s Silver Bolts (W) gets a new active where it provides additional attack speed and Ashe’s Enchanted Arrow Crystal (R) is now a guided ability instead of a skill shot. They want Wild Rift to be more interactive so they have added some new mechanics in different abilities for different champions.
4. New Runes
As they wanted the game to stand out and have a different feeling, Riot Games added new runes to Wild Rift. This is to give a slightly more unique aspect to the game and make people want to play Wild Rift for Wild Rift and not because it is League of Legends.
3. Jungle Monster Changes
Riot Games have also changed how the Jungle monsters work by introducing new functionality. The Red buff now gives damage and in the late game, an evolved version of the Red Buff will spawn giving extra stats. Similarly for Blue Buff, the normal one will give HP and mana regen while the evolved one will give extra stats.
The Elder Dragon has also been completely changed where from the normal Elder Drag, it now spawns element-specific Elder Dragon which gives a more powerful buff of the same version their smaller cousins give.
2. Summoner spell change
While League of Legends has the ability to choose 2 summoner spells, Wild Rift will only have the ability to choose one summoner spell. Having 2 spells would make it very difficult as the number of buttons will increase and make the gameplay slightly difficult.
1. Item Changes
Riot Games have added some new items to Wild Rift and completely changed how active items work now. All items have their Actives removed in Wild Rift, instead, you can now attach any active to your boots for the cost of 500 gold. You will not get the whole item but only the active. This really opens up ways to outplay as AD Champions can now get the Zhonya’s Active without actually getting the stats, similarly, anybody can build any Active without getting their stats so we can see an Ashe with Gargoyle Stoneplate active or an Annie with Quicksilver Sash Active but each player can only purchase one!
There are many more different changes in Wild Rift but we will leave it up to you to find out those small changes when you play the game!