Best Innovators Augments in Teamfight Tactics (2022)

Augments in  Teamfight Tactics are permanent bonuses that are added to the player’s hexcore.

Augment Choices

Throughout the game, the player is offered three choices of augments. During each choice, the player must select one out of three augments. Each augment has a rarity (silver, gold, or prismatic).

Over 140 possible TFT Set 6.5 Hextech Augments can show up in an Armory, with over 80 more getting added in Set 6.5 Neon Nights. Each player receives options that are equal in power and come from the same tier but are different from each other. A total of three tiers of Hextech Augments exist in Set 6.5: Silver, Gold, and Prismatic.

Some options have multiple versions across tiers, while others are unique. Hextech Augments means to shift the focus off of TFT items, opening the door for flexible gameplay while also possibly doubling down on early-game decisions.

Options are offered to players a total of three times throughout a game via a Hextech Augment Armory. These Armories will appear at Stages 1-3, 3-5, and 5-1. Hyper Roll Hextech Augments will appear at Stages 3-1, 5-2, and 7-2. The total chance of a Prismatic game in TFT Set 6.5 was increased from 31 to 33 percent

Also read: Best Snipers Augments in Teamfight Tactics

How To See Augments Explanations In-Game?

Players can see what Hextech Augments opponents have received, along with their own, via stationary Hextechs on the board. Right-clicking on the symbols above each Hextech will reveal the Hextech Augments. Prior to the Nov. 3 Set Six launch, Augments Scoped Weapons and Tinker were removed from the list of possible Hextech Augments.

Following Patch 11.24, Innovator Heart was no longer offered as a first Hextech Augment choice, and Innovator Soul was removed as a third Augment option. Silver-tier effects that granted an emblem were renamed to Crests, with a number of them also granting a champion from that trait. And some Prismatic-tier Soul effects were changed to Crown.

From being able to level up to 10 to free Shop refreshes each round, here’s every possible TFT Set 6.5 Hextech Augment and its effect, divided up into the three possible


As you all are probably aware by now, patch 6.5 is out, and it’s a good one! Many new elements have been added, some champions removed, and some reworked. We have seen significant rework of some traits, and we got some new ones as well. We have said goodbye to Guardian Angel, which, let’s be honest, was heavily abused by hyper carries on Sniper, Chemtech, and Assassins comp.

Since some of you are new to the game, and as new players tend to get lost by the sheer complexity of the game itself, we are going to make In-depth guides for every set of traits playable in patch 6.5. 

Today we are going to be focusing on Innovators. Relatively unplayed but powerful composition, which isn’t much augment dependent, unless you want to go seven innovators. Still, as the game is coded to provide you the augment you need, you are most likely to get one.

Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators’ star levels.

Innovators offer an interesting playstyle as they summon a mechanical monster that will fight by their side. The Mechanical Bear is relatively easy to get and is powerful considering the investment required & with a bit of luck via +Innovator Augments or Trait Emblem, you’ll be able to get the Mechanical Dragon which devastates everything in its way.

Innovators build a mechanical companion to join the battle.

3 → Mechanical Scarab
5 → Mechanical Bear
7 → Mechanical Dragon

The Mechanical Scarab creates a barrier on itself and the ally targeted by the most enemies, then taunts all enemies who have the Scarab within their attack range. The barrier lasts for 4 seconds, reduces incoming damage by 25%, and enemies attacking the barrier take 50 (× Ability power icon.png AP) magic damage. Enemies may only take damage from a barrier once per second.

The Mechanical Bear surges with power, gaining 100% bonus attack damage and granting 25% bonus attack damage and ability power to your team for 4 (× Ability power icon.png AP) seconds.

The Mechanical Dragon casts Electryfing Roar which causes all enemies within 3 hexes to flee for 2 seconds. Its team is energized, gaining 75% critical strike chance and 10% bonus critical strike damage for 8 seconds.
PASSIVE: Every 3rd attack is charged with lightning, dealing 750 (× Ability power icon.png AP) bonus magic damage to 3 enemies.

Also read: Best Mercenaries Augments in Teamfight Tactics

Top 5 Best Innovator Augments

  • Innovator Soul: Your team counts as having two additional Innovator. This effect is never offered as a third Hextech Augment choice.
  • Innovator Heart: Your team counts as having one additional Innovator. This effect is never offered as a first Hextech Augment choice.
  • Self-Repair: When the Innovation unit dies, it will become untargetable and repair itself if an Innovator unit is still alive with a revive time of seven seconds. Gain a Zilean.
  • Ancient Archives: Gain one Tome of Traits.
  • Hyper Roll: If you have less than 10 gold at the end of a round, gain three gold.


Augments are for sure something that Riot has brought in, not too long ago and they have become the staple sign of TFT. I can not imagine a game without them and the fact that we had a couple of sets in The Teamfight Tactics without them is incredible to me. I just don’t even remember how that used to work since they are one of the most, or maybe even the most influential part of the Tamfight Tactics game and are an integral part of every composition out there.

Innovators are quite a versatile composition that can be paired with many other traits. It also isn’t highly augment dependent since the late game, and since being underplayed, you could probably climb on your rank while playing it. Time to get out of the bronze, ha?

While playing Innovators, try experimenting with positions and items since you can find out something new, maybe even some bug that Riot failed to see! Just kidding, but that’s the beauty of TFT. You can always try new stuff: different positions, different items, and different compositions of traits. Good luck!

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