Before you begin this article, you might want to check out some of our others in the mobile Champion series. Namely, they are the Best Mobile Top Laners and Junglers. They will help you better grasp the mobility side of things and make this article even more enjoyable. Of course, you can read them in any order you like – it doesn’t make that much of a difference.
As I’ve repeated numerous times in the other articles mentioned above, speed is often everything in League of Legends. The ADC Role is especially tasking when it comes to the Actions-per-minute required to play it. Though having fast fingers is not this list’s topic, it is a key factor in playing the Champions of our list.
They move fast and attack fast and will take a lot of your stamina to manage appropriately. ADCs are very quick by nature, and one mechanic that immediately comes to mind is kiting, which is literally based on fast switching between actions.
Anyway, these are the 5 Best Mobile ADCs in League because some are better than others. (This list is in no particular order)
Kai’Sa is among the biggest hyper carries League has ever seen. But this does come at a cost. It takes a long time to get up and running with this Champion – accurately representing her evolutionary lore.
Once she does snowball into oblivion (and she will trust me), she becomes one of the most mobile Champions ever. Early on, though, most of her mobility lies within her basic E. I say basic as all of her spells (save for the R) can be upgraded. At the start, her E only boosts her movement speed slightly and gives her extra attack speed.
As the game progresses and Kai’Sa racks up 100% total bonus attack speed from her items, the E will be available to evolve. This upgraded form grants Kai’Sa brief invisibility, a great survivability tool available instantly. The cooldown is relatively low and is reduced by 0.5s with every attack. It becomes a spammable spell in the late game, making Kai’Sa persistently buffed and fast throughout the Late Game.
Her Ultimate is another mobility tool that Kai’Sa possesses. Like the E that gives attack speed and embodies a more aggressive utility, her Ultimate is used to engage enemies at close range. It sounds absurd that an ADC should go face to face with enemies, and that’s a rarity with Kai’Sa.
Using this spell correctly will show you just how useful it is. I advise you to take Kai’Sa for a spin and see for yourself just how great this ability and Kai’Sa, in general, can get with the proper brain behind the keyboard.
Also read: How to Play Against Kassadin?
Even though I said that the list is in no particular order, Ezreal is regarded by the majority of the League community as the mobile ADC. He is tough to pin down, has insanely low cooldowns, and from level 1 can blink around without breaking a sweat.
Similar to Kai’Sa, Ezreal only gets better as time goes on. However, he does have a much better early game despite being quite Mana-hungry.
His primary mobility tool is his E. It is a glorified Flash that blinks Ezreal to a location within range. It is the most cancerous spell you’ll ever encounter in the game (right up there with Fizz’s E). He always seems to have it up when you all in him and manages to escape over the terrain with just a click.
The spell’s cooldown is high at base, but every single Ezreal build utilizes a lot of ability haste. He’s highly reliant on his abilities, and having a lot of Haste is the logical thing to do. This will significantly reduce the spell’s cooldown in the mid to late game, making Ezreal even more unbearable and mobile than before.
If that wasn’t enough – the spell also does damage. Yeah, you be the judge of that one.
Also read: Best Initiators in League of Legends
Lucian is a Champion who can be borderline insane in terms of mobility when played by the right person. This is all due to how his E and passive function, so let’s talk about that.
Lucian’s passive is Lightslinger that gives him an extra attack after using a spell. For each of these bonus attacks, Lucian gets his E’s cooldown reduced by 1 second. This is doubled to 2 seconds when attacking Champions.
With the proper build that amounts to enough Ability Haste and the right person behind the keyboard – Lucian can be dashing with his E every couple of seconds. I don’t need to tell you just how broken this is, and it can turn Lucian into a kiting beast that you won’t be able to either catch or run away from.
It is challenging to pull off, though, and the items Lucian usually builds don’t give enough Ability Haste to make this spell spammable that much. It is, however, still on a pretty low cooldown whenever Lucian is in a fight with enemy Champions – and that itself is enough.
Kalista is a Champion that we don’t hear about that much anymore. At least that was my experience recently. I remember when she first came out, everyone hated her and how she could just kite and jump around after every attack.
And that’s the primary mobility tool Kalista possesses.
After using a basic attack, Kalista dashes in a target direction. Do you already see just how mentally insane this is? Well, she can do it after using her Q, too.
Kalista can be seen at all times jumping around like Mario. If and when she gets fed, Kalista can kite enemies into oblivion and be basically uncatchable. Like Lucian’s URF mode that allows him to stick to enemies indefinitely, Kalista can chase down people without breaking a sweat. Lucian at least has some pre-requisites – Kalista has it built within her passive.
Though various meta changes have kicked Kalista out of the regular play, she remains among the most mobile Champions in the game. Kalista mains know what I’m saying when I claim that she’s borderline overpowered – and I cannot wrap my head around why she’s only a B-tier ADC.
Also read: Best ADCs To Pair With Galio
Jinx is a psychologically insane, machine-gun-wielding maniac that emphasizes speed above anything else. Sure, switching to a rocket launcher slows things down a bit – but that only lasts until you get a kill.
Whenever Jinx scores a takedown against a Champion, Turret, or Epic Monster – she gains 175% bonus movement speed. That increase in the Late Game, when Jinx will have acquired a ton of movement speed boosting AD items, is insane and substantial enough to chase down any enemy that even had the hope of escaping.
Apart from getting her movement boosted, she gains +25% total attack speed, meaning that she’ll attack a ¼ faster. This is bordering on insanity and embodies her character quite well.
She’s been widely regarded as one of the quickest and most mobile ADCs out there ever since her release and has kept the mantle for this entire time. Jinx is definitely a unique Champion and will get an anime dedicated to her soon, so linger around the website for more news about that.
I love her, and you will, too, so be sure to give her a try.
Speed is critical in this game, and there’s not much to argue about that. It impacts many aspects of a Champion and can be the deciding factor in whether or not you survive the fight. Whatever your use for high mobility be – it’s undoubtedly substantial, and that’s what this list is all about.
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