Throughout the game, the player is offered three choices of augments. During each choice the player must select one out of three augments. Each Augment has a rarity (silver, gold, or prismatic).
Over 140 possible TFT Set 6.5 Hextech Augments can show up in an Armory, with over 80 more getting added in Set 6.5 Neon Nights. Each player receives options that are equal in power and come from the same tier but are different from each other. A total of three tiers of Hextech Augments exist in Set 6.5: Silver, Gold, and Prismatic.
Some options have multiple versions across tiers, while others are unique. Hextech Augments mean to shift the focus off of TFT items, opening the door for flexible gameplay while also possibly doubling down on early-game decisions.
Options are offered to players a total of three times throughout a game via a Hextech Augment Armory. These Armories will appear at Stages 1-3, 3-5, and 5-1. Hyper Roll Hextech Augments will appear at Stages 3-1, 5-2, and 7-2. The total chance of a Prismatic game in TFT Set 6.5 was increased from 31 to 33 percent
Also read: Best Augments for Chemtech Composition
How To See Augments Explanations In-Game?
Players can see what Hextech Augments opponents have received, along with their own, via stationary Hextechs on the board. Right-clicking on the symbols above each Hextech will reveal the Hextech Augments. Prior to the Nov. 3 Set Six launch, Augments Scoped Weapons and Tinker were removed from the list of possible Hextech Augments.
Following Patch 11.24, Innovator Heart was no longer offered as a first Hextech Augment choice, and Innovator Soul was removed as a third Augment option. Silver-tier effects that granted an emblem were renamed to Crests, with a number of them also granting a champion from that trait. And some Prismatic-tier Soul effects were changed to Crown.
From being able to level up to 10 to free Shop refreshes each round, here’s every possible TFT Set 6.5 Hextech Augment and its effect, divided up into the three possible
Also read: Best Yordle Augments in Teamfight Tactics
Patch 6.5 brought us some fun new things, but the good old snipers are still here! They have had some adjustments, and a few champions reworks. Kog Maw and Tristana left the party earlier, but Ashe and Zeri are in the house, baby!
As for Kog and Tristana, I think we can safely say that no one is going to miss them much since they didn’t really show much potential since the release of this patch.
Snipers are a very powerful composition with high burst but relatively low sustain if you don’t have some hard def frontline in the form of bruisers. My favorite composition is six snipers three mercs, and two enforcers.
For that comp, you will need Illaoi, Vi, Gangplank – for the frontline.
Cait, Miss Fortune, Ashe, Zeri, Jhin, and an augment for snipers to place on someone from the frontline. It’ really isn’t important which champion you are going to use for Sniper augment since not a single one of them can adequately abuse it. Still, you need 6 snipers for an enormous power spike of 30% more damage per each hex that separates a particular sniper from its target.
The beauty of snipers is just pure, uncontested damage. But they aren’t without their flaws. Any type of assassin comp is going to bypass your frontline and simply devastate your backline of damage dealers if they don’t have some sustain items.
My favorite sustain items are: Guardian Angel, I mean, you can’t beat the guardian, but the thing is, he was removed, so we have to settle from some lower tier items. Well, not particularly lower, but not as op as GA was.
My choice of items for sustain would be Quicksilver, Edge of the Night, which replaced the GA, and Bloodthirster. Bt? What do I mean when I say Bloodthirster? Isn’t it damage dealing item? Yes, it is. But once you have an immense power spike with four snipers, and not to mention late game’s six snipers if you manage to get a sniper augment, apart from damage dealing, The Bloodthirster becomes an incredible sustain idem that just restores your HP like it’s coming from a tap at your home.
Guinsso’s Rageblade, combined with The Bloodthirster and Edge of the night, is simply the best (No Tina Turner pun intended) composition for any single of your snipers. Once you stack your attack speed with Guinsso’s, The BT won’t let your HP step out of the green for a split second unless you get bursted by some Arcanist or Assassin’s comp.
Top 5 Sniper Augments
- Sniper Heart: Your team counts as having one additional Sniper and gain an Ashe.
- Sniper Crest: Gain two Sniper Emblems.
- Sniper’s Nest: Snipers gain eight percent damage per round when they’ve started combat in the same Hex. The maximum is 40 percent.
- Ancient Archives: Gain one Tome of Traits.
- Ascension: After 15 seconds of combat, your units deal 50 percent more damage.
Augments are for sure something that Riot has brought in, not too long ago and they have became the staple sign of TFT. I can not imagine a game without them and the fact that we had a couple of sets in The Teamfight Tactics without them is incredible to me.
I just don’t even remember how that used to work since they are one of the most, or maybe even the most influential part of the Tamfight Tactics game and are integral part in every composition ou there.
I am just a biased man. This is my favorite composition to play. It is just so versatile depending do you want a strong early game, so you focus on Cait and Illaoi combination to win your games as soon as the game starts, or you maybe want to max Miss Fortune and Jhin but risk losing on your way to your goal.
One thing is for sure. Once you start playing Snipers, you are not going to be able to stop. I have found myself playing them 15 times in a row in the last patch. They are simply addicting, the rush you get when Cait, that has 5 hp left, one-shots enemy’s Lucian that has a full set of items and is on the third level. The demise in your opponent’s eyes. Well, not eyes, but their Little Legend.
There is nothing sweeter than your opponent desperately spamming the golden question mark (The SS button for you that don’t get it) and rushing towards you with their Little Legends like they want to ram you Alistar style from the board. But alas, to their avail, you are the one who is victorious!
Try different positions for your snipers and different carries and essential champions, but remember, Snipers have to be in the last Hexes of the field to maximize their Sniper bonus. After all, if you manage to get 6 snipers, the distance between them and your opponent’s backline is going to be 8 hexes, multiply that with 30% damage increase for each hex, and you get a whopping 240% damage increase for basic attack’s and abilities.
I am sure you will hop on your PC, phone, or Mac and try out these compositions asap. Good luck!