Augments in Teamfight Tactics are permanent bonuses that are added to the player’s hexcore.
Throughout the game, the player is offered three choices of augments. During each choice, the player must select one out of three augments. Each augments has a rarity (silver, gold, or prismatic).
Over 140 possible TFT Set 6.5 Hextech Augments can show up in an Armory, with over 80 more getting added in Set 6.5 Neon Nights. Each player receives options that are equal in power and come from the same tier but are different from each other. A total of three tiers of Hextech Augments exist in Set 6.5: Silver, Gold, and Prismatic.
Some options have multiple versions across tiers, while others are unique. Hextech Augments means to shift the focus off of TFT items, opening the door for flexible gameplay while also possibly doubling down on early-game decisions.
Options are offered to players a total of three times throughout a game via a Hextech Augment Armory. These Armories will appear at Stages 1-3, 3-5, and 5-1. Hyper Roll Hextech Augments will appear at Stages 3-1, 5-2, and 7-2. The total chance of a Prismatic game in TFT Set 6.5 was increased from 31 to 33 percent
Also read: Best Tips And Tricks for Teamfight Tactics
How to See Augments Explanations In-Game?
Players can see what Hextech Augments opponents have received, along with their own, via stationary Hextechs on the board. Right-clicking on the symbols above each Hextech will reveal the Hextech Augments. Prior to the Nov. 3 Set Six launch, Augments Scoped Weapons and Tinker were removed from the list of possible Hextech Augments.
Following Patch 11.24, Innovator Heart was no longer offered as a first Hextech Augment choice, and Innovator Soul was removed as a third Augment option. Silver-tier effects that granted an emblem were renamed to Crests, with a number of them also granting a champion from that trait. And some Prismatic-tier Soul effects were changed to Crown.
From being able to level up to 10 to free Shop refreshes each round, here’s every possible TFT Set 6.5 Hextech Augment and its effect, divided up into the three possible
Also read: Best Augments for Chemtech Comp
The time has come to talk about tinny little creatures, called The Yordles! These creatures have found their way in the TFT all the way from the fields of Runterra. As sweet as they are, Little Yordles are very dangerous and can do some serious harm.
Some of them have stayed after patch 6.5, and some left for well-deserved rest. Those who left were replaced by brand new units and, in my opinion, even stronger ones. Tristana and Heimer left us but along came Gnar and Corki, a well adequate replacement, in my opinion.
Now, when it comes to this composition, it is by far the riskiest composition in the game. And here is why. You have a pretty weak early game after the removal of The Dodge chance. But the late game is incredible if you are able to summon The Yordle Lord Veigar. So this is the composition that has the biggest turnover rate out of all comps.
Quite risky, but it has some benefits to counter that, and that is The Yordle trait ability which helps you summon a couple of Yordles after each fight with your respective opponents. This means that it is very good for income management. You basically don’t have to reroll and can just keep leveling up since your units pretty much level themselves up.
For the reason above, this is also one of the most commonly played compositions. So your chances of getting some Yordles in the first place are slim to none. Apart from Ziggs, you can really get him whenever you like since he really sucks, to be honest.
After each player combat, a random Yordle is added to your bench for free.
3 – Bonus Active
6 – Yordle’s Abilities cost 25% less to cast.
You should only play Yordles if you have three Yordles by the 2-1 and you are ok with potentially losing LP.
This composition is by far the most volatile composition of the entire set but also the most fun comp. This is the ultimate gold saving composition. The reward for doing so is great but getting there without dying is rough. If you have the above requirements, however, you can win.
Having three Yordles by 2-1 is an absolute. You need to be able to generate Yordles immediately and even losing out on one round of Yordle generation is crucial. Also, just like other reroll compositions, the chance of hitting the units you need goes up if there is no one looking for the same units. The kicker here is the augment. There are a few augments that make this composition inherently easier to hit. For silver augments, Hyperoll and Calculated Loss are fantastic econ-based augments for Yordles. For gold augments, there are a couple. Rich Get Richer and Trade Sector are good. For Prismatic starts, there are a few choices. Windfall, Loaded Dice and Golden Ticket are ideal.
There are many generically good augments for the comp too. Underdogs, Featherweights, and many of the hearts and emblems are good too. But, it’s recommended that you play with an econ augment before trying to play with the other augments.
Also read: How Long Does An Average TFT Game Take?
Top 5 Yordle Augments
- Thieving Rascals: Free Yordle champions from the portal have a 40 percent chance to arrive holding an item component (not a Spatula). Gain a Lulu.
- So Small: Yordles gain 35 percent dodge chance. Gain a Corki.
- Featherweights: Your one and two-cost units gain 30/40/60 percent movement and attack speed.
- Underdogs: Whenever your team has fewer units alive than your opponent, your units regenerate nine percent of their missing health every second up to a cap of 200.
- Ancient Archives: Gain one Tome of Traits.
Augments are for sure something that Riot has brought in, not too long ago and they have became the staple sign of TFT. I can not imagine a game without them and the fact that we had a couple of sets in The Teamfight Tactics without them is incredible to me. I just don’t even remember how that used to work since they are one of the most, or maybe even the most influential part of the Tamfight Tactics game and are integral part in every composition out there.
The Yordles in set 6.5 offer a very fresh take on synergy bonuses as the buff they give has never been seen in previous sets. Due to the innate ability of Yordle comps to easily get three star units, this is currently one of the most popular S tier build among new players.
In this Teamfight Tactics Yordle Build Guide we’ll showcase the most popular beginner-friendly TFT Yordle build and how to play it throughout the early, mid and late game, which are the best Hextech Augments for this build, as well as how to gear and position your units. Having multiple three star units has never been so easy!