Out of a total of 155 champions in League of Legends, there are 24 of them who do not use mana in order to cast their abilities. Sixteen of those champions do not use any form of resources to cast their ability, 3 of them use Health, and 5 of them use energy to cast an ability.
To clarify, a champion who doesn’t use mana does not even benefit from mana or have mana regeneration. While there are champions who do not use mana, some use an alternative resource in order to cast their abilities.
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Champions who do not use any form of resource:
As I stated in the beginning, there are 16 champions who do not use any kind of Health, mana, or energy in order to cast an ability. The champions who do not receive any form of resources include:
- Garen
- Aatrox
- Katarina
- Gnar
- Rek’Sai
- Kled
- Mordekaiser
- Rengar
- Renekton
- Rumble
- Riven
- Sett
- Shyvana
- Yasuo
- Yone
- Tryndamere
Here’s an interesting fact: Five out of eight champions who have names that start with R don’t require mana. Look at this, I’m going to list all of the champions who have names that start with the letter R, the ones that I have underlined are the ones who do not require mana (the first five): Rek’Sai, Riven, Rengar, Renekton, Rumble, Rammus, Rakan, Ryze.
Alternative Gating Mechanics
In place of acting as a resource, you’re going to discover numerous alternative mechanics that gate the availability of a champion’s abilities. Let’s take a look at the other mechanics…
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Energy-Based Champions
Energy is a resource that has been designed to inhibit the casting of basic abilities of a couple of champions in place of mana. Energy has a maximum of 200 unless you’re using Shen, which has a maximum of 400, and it regenerates at a rapid rate of 10 energy per second. This means that those champions who use energy aren’t at risk of their resource depleting over a long period. However, there is a small capacity, so this will restrict the rapid usage of multiple spells.
There are a couple of champions who use energy over mana. In case you’re not familiar with it, energy is an alternative resource that has been designed to inhibit the casting of basic abilities on a couple of champions. Instead of the blue bar (for mana), energy is represented by a yellow bar. To date, there are five champions that use energy over mana as their resource, and they are:
- Kennen
- Akali
- Shen
- Zed
- Lee Sin
Champions Using Health as a Resource
In League of Legends, six champions are using their own Health in order to cast an ability. Among 6 of those champions, three of them do not have the energy of mana, and they are:
- Vladimir,
- Dr. Mundo
- Zac
Manaless Resources
Ferocity
Ferocity is another resource that is specific to Rengar’s Unseen Predator. Ferocity acts a lot like Fury.
Ferocity is generated by the champion casting abilities. It grants access to Empowered versions of Rengar’s abilities when full. When you see Rengar between 1 and 3 Ferocity, the sections will be colored white. Once you have reached 4 Ferocity, the sections will be colored orange.
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Fury
Fury is an umbrella term given to many named resources that need to be generated before becoming usable, compared to Energy or Mana that exist in a specific quantity beforehand. For more players, this resource will only be required by one ability or passive effect.
Fury is a representation of momentum, and from users, it encourages sustained aggression, often giving empowerment. The regeneration of Fury will vary between champions, but this is something that will always be generated while in combat, and it will decay over time when out of combat.
You can see how much Fury your champion has by looking at the bar that is under your health bar. The Fury will vary between champions, but it will be red at all times and will progress from yellow or white to red once the bar has been filled.
Here’s a look at the different types of Fury:
- Battle Fury: This is a resource that is used solely by Tryndamere. This can be gained through some of his abilities and through basic attacks. It gives him Critical Strike Chance and will provide him with the opportunity to heal himself. Battle Fury has a maximum of 100.
- Dragon Fury: This is a resource that is used solely by Shyvana’s Dragon’s Descent. When the ability is unlocked, it is gained passively and on-hit. When the ability is unlocked, it is instantly filled. While Shyvana uses her Dragon’s Descent, her Dragon Fury is depleted until it ends, and it has a maximum of 100.
- Rage: a lot of champions use the Rage bar, even though each one uses it in a different manner. It is used as ability empowerments, gate transformations, and also healing.
- Crimson Rush: This is used by Vladimir’s Transfusion. This champion is capable of casting Transfusion to gain temp stacks of Bloodthird. Once maximum stacks have been reached, Transfusion will become Empowered.
- Courage: This is used by Kled’s Skarl the Cowardly Lizard, and it can be gained when the champion is dismounted from Skaarl or by going back to the Fountain. When Kled mounts, Courage resets to 0. The bar has a maximum of 100.
- Grit: This is used by Sett’s Haymaker and can be gained by taking damage and is expended by either casting the ability to deal damage or by waiting. The bar is colored white until it has reached 100% from one charge up, then it turns yellow.
Final Words
You see, it isn’t all about mana; there are many others that replace mana, like Fury and Energy. Many players prefer choosing a champion who isn’t reliant on mana for a variety of reasons. What about you, which champion do you like using?