The Support role is often considered to be the most difficult role to play in League of Legends. It may only be second to the Jungle and by a close margin. Supports have to worry about so many things at once that I regularly admire the best Support players out there.
Support difficulty is determined by more factors than one, but one of the main is certainly the Champion you play as. People have been meming the AFK Support, aka Yuumi, who can enter her ally and not worry about anything else. As is the case with every role in the game, some Champions are easier to utilize than others, and we will be focusing on the latter in this list.
These Champions have many skill shots, often very hard to land, and mechanics that might take you dozens of games to learn. Remember that this list is in no particular order, and no Champion is inherently better than the other.
So, let us begin with the 5 Hardest Supports in League of Legends!
5. Tahm Kench
Tahm Kench’s recent rework made him an S+ tier Top Lane Champion. And, while that is his current main role, his Support viability is not gone. In fact, it got even stronger. Riot made this usually unreliable pick an intimidating fish monster that will drive the enemies insane in more ways than one.
Riot did to Tahm the exact same thing they did to Diana – they switched his spells around and tweaked them a bit to fit their new positions. His previous Ultimate is now his W, while the W now sits on the R place and is insanely buffed. Both of these spells are buffed, and Tahm can be unstoppable and even borderline unkillable.
The only balancing thing about these new mechanics is that he can’t eat you too often, but eat you he will. But we’re here to talk about his difficulty, and he’s certainly not an easy one to master, despite being super strong in the current patch. His Q and W are both “skill shots,” meaning that you’ll have to have good aim to land them. His W is a fixed spell and even has a channel, so avoiding it is not too hard, making it extremely difficult to use correctly.
Timings and pressure are everything with Tahm, and being a good pressure player takes time and effort to master itself. You’ll have to stack up your passive before your Q has its potential and your R is even usable. Despite being full of mind-numbing spells, Tahm is fun to play – taking his learning curve down a notch. You’ll be in your full might in no time, as this Champion offers a lot of fun and enjoyable gameplay that makes you forget how difficult he really is.
Also read: Hardest Top Laners
Rakan remains one of the most difficult yet fun Supports to pick in recent patches. He’s always had a special place within the League of Legends roster for several reasons. In combination with Xayah, both he and she become two unique Champions with a symbiosis that we haven’t seen since their release.
In terms of difficulty, Rakan takes a while to learn and master properly. He has many combos and mechanics that may not be apparent when you first play him or in the first dozen or so games.
Rakan’s potential is locked behind many skill shots and difficulty of proper utilization without having quick fingers and thinking. He has many dashes, meaning he jumps all over the place in very quick succession. Grand Entrance (W) is his main source of CC and is notoriously hard to land. When you dash in with it, there’s a 0.35s delay before the knock-up is cast, giving most fast enemies enough time to leave the area of effect.
Rakan relies on his allies as much as they do on him, which will create very fun gameplay moments that see him jumping around from ally to ally, healing and shielding them and himself.
His Ultimate is a great ability to complement all of his dashing spells, and it will charm everyone you touch during its duration, a powerful tool for those crowded fights. Rakan may be difficult, but he surely isn’t boring, and how fun he is will mitigate the learning process severely.
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Pyke, despite Riot’s best efforts, simply doesn’t want to remain on the Bot Lane. He was designed to be a Support and often will be, but his kit just finds its way into other Lanes despite what Riot does to keep him down.
One might think that Assassins are not qualified to be called “difficult” or “hard to play.” While that may be true overall, Pyke is one of those that stand out among them. First and foremost, he’s unique in the fact that he was made to be a Support. It was an experiment from Riot, and it worked relatively well. Other than that, everything about him is skill shots, skill shots, skill shots.
His Q is a channeled hook that the longer you hold it, the longer it will reach. It winds up rather slowly, and even at the max range, it will pull in the enemy about two-thirds of the way towards you. This means that you must close that gap using your E, another semi-skill shot spell with a delayed cast.
You will dash instantly, but the stun will take a second to pop, and there’s a window for the enemy to walk out of the AOE. It isn’t fixed to one direction and will actually follow you, which relieves its difficulty. It scales good with Flash and can function weirdly, so be sure to study that mechanic too.
His Ultimate, too, is a skill shot with a strange AOE shaped like an X. It can be hard to land, but it’s actually one of the easiest to land in his entire kit due to the fast cast time.
Learning Pyke means learning the timings of when and how to use his slow casting spells. Later in the game, he tends to pick up the pace, so having an overall understanding of Pyke’s speed and range will tremendously help you dominate with this Assassin Support.
Bard is usually considered a troll Champion, and notoriously so. He’s a Support whose uses are shrouded in difficulty and tediousness, as well as “accidents.”
I’ve always found him fun, but when either trolling or playing an off-meta build such as the Full AD Bard. In the real Support role for which he was designed, Bard is a cool and unique Champion that doesn’t have that much to offer when Laning, and his difficulty lies mostly within the nature of his kit.
His passive takes a while to get strong and tends to have a long cooldown between recharges. You’ll also have to go out of your way to pick up chimes around the map, which can set you back in terms of gold and XP and leave your ADC alone and vulnerable. Timing these chime collections is pivotal for Bard, but delaying them for too long can make them despawn, meaning that you’ll miss out on a lot of damage.
His Q is hard to hit and requires 2 clumped-up enemies that can be easily interrupted by a minion or other spawn like Shaco’s box. The portals can be insanely bad as you can accidentally give the advantage to the enemy rather than your team, which will certainly warrant many question mark pings around you.
His heal is insubstantial and will take a while to get better, and it can even be canceled by the enemy walking over it, which can ruin one you’ve been channeling for a while. And don’t even get me started on his Ultimate – a literal AOE Zhonya’s which can, just like the portals, accidentally help your enemies in a fight.
As you can see, he’s a risky Champion who can help out the enemy team a lot on accident or on purpose. Using everything in his kit, and there’s a lot there, properly and usefully, is insanely difficult, if not impossible altogether. To any Bard mains out there, I pray you leave some feedback under this list to help aspiring Bard players overcome these detriments and ailments of this rather benevolent and fun Support Champion.
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Despite not being as hard to utilize in a meaningful way as the predecessor, Thresh is number one due to how good he can be if he’s played correctly. Even when at his peak, Bard can scarcely impact the game as good as this phantom hooker.
Thresh, like the others on this list, has some difficult-to-land skill shots. Namely, they are his Q and E. I find Thresh’s E a tad bit harder to land than his Q. This could be only me, though, as I tend to play all Champions on the normal cast, and the quickly changing direction of this spell can get a bit tedious.
His Q, similar to Pyke and Nautilus, doesn’t exactly pull in the opponent fully. That mechanic is reserved only to Blitzcrank, the king of the hookers in League of Legends. In fact, it barely pulls enemies at all, and it serves to pull you to them, rather than the other way around.
Thresh is seemingly basic in nature, but due to how slow everything about him is, it’s going to take a while for you to master all of his mechanics. Once you’re up in an enemy’s face, you can proceed to use your Lantern and Ultimate, which are both extremely useful spells when properly landed.
Learning when and how to use these spells, and they all sometimes have very specific timings (especially the Lantern), is paramount to using Thresh’s otherwise insane capabilities. Apart from being among the most difficult, he’s among the best in many aspects and remains a staple Support Champion.
The Support role is difficult by itself, but why not add to the difficulty by playing some impossible-to-use Champions? I mean, masochism is a real thing, so implementing your desires into League is a good way of getting your fix.
Jokes aside, most of these (all except Bard) are great picks overall to have within your team.
They are Champions with multiple uses, a lot of CC, and other Support aspects that can invigorate your roster. I recommend trying them, as they can help you learn some important lessons in League of Legends gameplay that isn’t directly tied to the Support role.
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