The Ultimate Teamfight Tactics Cheat Sheet For The Patch 6.5 (2022)

The Teamfight Tactics Mid-Set has arrived, shifting from Gizmos and Gadgets to Set 6.5 Neon Nights, containing new, reworked, and existing traits.

The new set has brought madness in the world of TFT, bombarding players with new champions, traits and in the most number, augments. 

Showcased within the TFT Set 6.5 cheat sheet are five new traits: Debonair, Hextech, Striker, Rival, and Mastermind. Traits like Colossus and Socialite were reworked and more than 20 champions were added to TFT Set 6.5. Silco joins the roster as the first non-League champion, along with new champions like Renata Glasc, Zeri, Alistar, and Corki. 

Here’s every trait and champion for TFT Set 6.5 

Hextech (2/4/6/8)

At the start of combat and every few seconds thereafter, the Hexcore sends out a pulse that grants a four-second 140/180/400/600 shield. While the shield is active, Hextech champions deal additional bonus magic damage on hit. The shield doesn’t stack and the frequency of pulses increases at breakpoints 2/4/6/8.

Set 6.5 Hextech TFT champions are Jarvin IV, Nocturne, Sejuani, Swain, Lucian, Alistar, and Sivir.

  • Two: Every eight seconds, 20 magic damage
  • Four: Every six seconds, 50 magic damage
  • Six: Every four secnds, 100 magic damage
  • Eight: Every two seconds, 170 magic damage

Debonair (3/5/7)

Set 6.5 TFT Debonair champions gain bonus health and ability power that increases at breakpoints 3/5/7. If there is a Debonair VIP in play, they activate their unique bonus. Players can also sell the old VIP for a chance to see a new one appear in the shop. 

Players can pick up a VIP champion from the shop but its VIP status isn’t activated until the Debonair trait becomes active at three. To find a new VIP Debonair, players must first sell the old one. Having at least three Debonair units on the battlefield increases the odds of a VIP showing up in the shop.

Debonair TFT Set 6.5 champions are Brand, Talon, Syndra, Leona, Draven, and Zeri.

  • Three: 200 health and 20 ability power.
  • Five: 450 health and 45 ability power.
  • Seven: 800 health and 80 ability power.

Striker (3/5/6)

Striker units gain bonus attack damage that increases at breakpoints 3/5/6. The five TFT Set 6.5 Striker champions are Jarvin IV, Rek’Sai, Gnar, Sivir, and Irelia.

  • Two: Gain 30 attack damage.
  • Four: Gain 65 attack damage.
  • Six: Gain 110 attack damage.

Mastermind (1)

Mastermind the TFT Set 6.5 trait for Silco. At the start of combat, the Mastermind trait grants the two allies directly in front of Silco a portion of their maximum mana.

Socialite (1/2/3/5)

There are two new Socialite champions in Set 6.5 and a fifth breakpoint has been added. Upon a Socialite unit getting put on the board, a spotlight is revealed. The unit standing in the spotlight gains bonus effects based on the number of Socialite units that are on the battlefield. Increasing the number of Socialite units results in an additional granted bonus. 

Socialite TFT Set 6.5 champions are Gnar, Senna, Seraphine, and Galio.

  • One: Spotlight unit is granted 15 percent bonus damage.
  • Two: Spotlight unit is granted 15 percent bonus damage and three mana per second.
  • Three: Spotlight unit is granted 30 percent bonus damage, three mana per second, and heals for 30 percent of all damage it deals.
  • Five: Spotlight unit is granted all bonuses which are then doubled. 

Rival (1)

Formerly the Sister trait, Rival is now active with only one champion that has the trait—either Jinx or Vi. Having both sisters on the battlefield will result in the Rival trait not activating since they now refuse to work together.

  • Vi: The Rival trait reduces her mana cost by 20 percent.
  • Jinx: The Rival trait has Jinx gain 40 percent attack speed for three seconds after taking down an enemy unit. 

Colossus (2)

The Colossus trait is active at two Colossus only. Colossus units take up two slots on the battlefield, gain 1,000 health, and are immune to crowd control effects. Colossus Set 6.5 TFT champions are Cho’Gath, Alistar, and Galio.

  • Two: Colossus champions take 25 percent less damage.

Set 6.5 traits carried over from Gizmos and Gadgets

There are a total of 23 traits carrying over from Set Six into TFT Neon Nights 6.5. Each is listed in alphabetical order. Many of these traits have new champions.

Arcanist (2/4/6/8)

The Arcanist trait increases the ability power of your whole team with Arcanist units gaining additional ability power at the breakpoints 2/4/6. Arcanist TFT Set 6.5 champions are Brand, Ziggs, Swain, Malzahar, Vex, and Ahri.

  • Two: All allies gain 20 percent ability power and Archanist champions gain 20 percent ability power.
  • Four: All allies gain 20 percent ability power and Arcanist champions gain additional 40 percent ability power.
  • Six: All allies gain 50 percent ability power, with Arcanists gaining 50 percent.
  • Eight: All allies gain 145 percent ability power with Arcanists gaining 145 percent ability power.

Assassin (2/4/6)

The Innate ability has Assassin units leap to the backline prior to the start of combat. Set 6.5 Assassin units gain bonus critical strike chance and critical strike damage with both stats increasing at the breakpoints 2/4/6.

Set 6.5 Assassin TFT champions are Nocturne, Twitch, Talon, Ekko, and Kha’Zix.

  • Two: 10 percent crit chance and 20 percent crit damage.
  • Four: 30 percent crit chance and 40 percent crit damage.
  • Six: 50 percent crit chance and 60 percent crit damage.

Bodyguard (2/4/6/8)

Bodyguard units have their armor increased. Shortly after the start of combat, Set 6.5 Bodyguard champions will taunt adjacent enemies and gain a shield. The Bodyguard trait works similarly to a Zz’Rot Portal in that it is an Assassin hate trait with the armor and shield increasing at the breakpoints 2/4/6/8.

Set 6.5 Bodyguard TFT champions are Darius, Poppy, Blitzcrank, Leona, Braum, and Galio.

  • Two: 80 armor and 150 shield.
  • Four: 160 armor and 350 shield.
  • Six: 250 armor and 700 shield.
  • Eight: 450 armor and 1,200 shield.

Bruiser (2/4/6/8)

The Bruiser trait gives bonus maximum health to your team, doubling the health of Bruiser champions at the breakpoints 2/4/6/8. Bruiser TFT Set 6.5 champions are Illaoi, Sejauni, Cho’Gath, Zac, Vi, and Tahm Kench.

  • Two: 125 health.
  • Four: 225 health.
  • Six: 450 health.
  • Eight: 800 health.

Challenger (2/4/6/8)

Each Challenger unit gains bonus attack speed. When a Challenger champion eliminates an enemy, it dashes to a new target, and the bonus is doubled for 2.5 seconds. Attack speed bonuses increase at the breakpoints 2/4/6/8.

Challenger TFT Set 6.5 champions are Camile, Quinn, Warwick, Tryndamere, Draven, and Kai’Sa.

  • Two: 25 percent attack speed.
  • Four: 55 percent attack speed.
  • Six: 90 percent attack speed.
  • Eight: 150 percent attack speed.

Chemtech (3/5/7/9)

Upon dropping below 75 percent health, Chemtech champions gain attack speed, damage reduction, and regenerate a percentage of their maximum health each second for a total of eight seconds. Attack speed and health regeneration bonuses increase at the breakpoints 3/5/7/9.

Chemtech TFT Set 6.5 champions are Singed, Warwick, Tryndamere, Zac, Renata Glasc, and Viktor.

  • Three: 15 percent attack speed and regenerate four percent of maximum health.
  • Five: 40 percent attack speed and regenereate seven percent of maximum health.
  • Seven: 80 percent attack speed and regenerate 10 percent of maximum health.
  • Nine: 150 percent attack speed and regenerate 18 percent of maximum health.

Clockwork (2/4/6)

The Clockwork trait increases your team’s attack speed and provides a bonus attack speed percentage for each Hextech Augment you have, increasing at the breakpoints 2/4/6. Clockwork TFT Set 6.5 champions are Camile, Zilean, Jhin, and Orianna.

  • Two: 10 percent attack speed and five percent per Augment.
  • Four: 35 percent attack speed and 10 percent per Augment.
  • Six: 70 percent attack speed and 15 percent per Augment.

Enchanter (2/3/4/5)

The Enchanter trait grants bonus healing and shielding, providing your team with magic resistance. Magic resistance, bonus healing, and shielding increase at the breakpoints 2/3/4/5. Enchanter TFT Set 6.5 champions are Lulu, Morgana, Senna, and Orianna.

  • Two: 20 magic resistance, along with 25 percent healing and shielding.
  • Three: 35 magic resistance, along with 40 percent healing and shielding.
  • Four: 50 magic resistance, along with 60 percent healing and shielding.
  • Five: 75 magic resistance, along with 100 percent healing and shielding.

Enforcer (2/4)

The Enforcer trait stuns an enemy at the start of combat, who breaks free after four seconds or upon losing 40 percent of their maximum health. Champions with the Enforcer trait will not stun enemies who are immune to crowd control effects. Enforcer TFT Set 6.5 champions are Caitlyn, Sejauni, Vi, and Jayce.

  • Two: Detain the enemy who has the most health.
  • Four: Detain the enemy who dealt the most damage during its previous combat.

Glutton (1)

Tahm Kench is the only Set 6.5 champion with the Glutton trait. Players can feed Tahm Kench an ally from the bench once per turn during the planning phase, granting him either ability power, health, armor, or magic resistance.

Innovator (3/5/7)

Innovator champions build a mechanical companion, with the companion changing at each breakpoint. The companion gains bonus health and attack damage based on the star levels of the Innovator units. Innovator TFT Set 6.5 champions are Ezreal, Singed, Zilean, Ekko, Seraphine, and Jayce.

  • Three: Mechanical Scarab that projects a barrier on itself and one ally, taunting nearby enemies.
  • Five: Mechanical Bear that grants itself and allies bonus attack speed.
  • Seven: Mechanical Dragon that applies fear to enemies for a total of two seconds with a crit chance of 10 percent. Lightning damage for the Dragon is 500. The dragon is immune to CC. Attack range is two Hexes. Spell range is five Hexes.

Mercenary (3/5/7)

The Mercenary trait provides the player with a treasure chest, starting at three Mercenary. At the start of each planning phase, dice rolls add loot to the chest. The chest opens with each win, with loot increasing via each loss accumulated in a row. Mercenary Set 6.5 TFT champions are Illaoi, Quinn, Gangplank, Miss Fortune, and Tahm Kench.

Also read: Best Snipers Comp & Strategies in TFT

Updates to the Mercenary table

  • Chest plus “X”: Gold reduced from five to four
  • Sword plus “X”: Gold reduced from eight to seven
  • Kraken/Soldier: Loaded Dice plus five gold reduced to Loaded Dice and two gold
  • Seven Mercenary: Item and four gold changed to just an item
  • Seven Mercenary: Neeko and six gold changed to Neeko and three gold
  • Seven Mercenary: Five-cost unit and six gold changed to a five-cost unit and two gold

Zero losses

  • X/X: Boot low-roll at one percent
  • Fish/X: One gold at 78 percent
  • Coin/X: Two gold at 10 percent
  • Bag/X: Three gold at 10 percent
  • Fish/Fish: High-roll of four gold at one percent

One loss

  • Coin/X: Low-roll of two gold at 30 percent
  • Bag/X: Three gold at 10 percent
  • Fish/Coin: Three gold at 5 percent
  • Soldier/Coin: One three-cost champion at 15 percent
  • Soldier/Fish: A total of two 2-cost champions at 10 percent
  • Chest/X: Five gold at 10 percent
  • Bag/Bag: High-roll of an item component at 10 percent

Two losses

  • Bag/X: Low-roll of three gold at 15 percent
  • Bag/Soldier: Low-roll of three-cost champion at 15 percent
  • Bag/Fish: Five gold at 15 percent
  • Chest/X: Five gold at 15 percent
  • Soldier/Fish: A total of two 2-cost champions at 20 percent
  • Bag/Bag: High-roll of an item component at 20 percent

Three losses

  • Soldier/X: Low-roll of four gold at 30 percent
  • Sword/Fish: Offensive component at 10 percent
  • Shell/Fish: Defensive component at 10 percent
  • Book/Fish: Utility component at 10 percent
  • Kraken/Fish: Neeko at 10 percent
  • Bag/Coin: Six gold at 10 percent
  • Soldier/Bag: A total of two three-cost champions at 10 percent
  • Sword/Sword: High-roll Thieves Gloves at 10 percent

Four losses

  • Soldier/X: Low-roll of four gold at 25 percent
  • Ship/Coin: One four-cost champion plus three gold at 30 percent
  • Kraken/Coin: One Neeko plus two gold at 10 percent
  • Chest/Fish: Eight gold at 10 percent 
  • Sword/X: Eight gold at 10 percent
  • Sword/Sword: High-roll Thieves Gloves at 15 percent

Five losses

  • Chest/X: Low-roll of five gold at 10 percent
  • Bag/Fish: Low-roll of five gold at 20 percent
  • Bag/Coin: Six gold at 20 percent
  • Kraken/Chest: Loaded Dice at 10 percent
  • Soldier/Chest: A total of three 3-cost champions at 10 percent
  • Chest/Fish: Eight gold at 20 percent
  • Book/Book: High-roll of Tome of Traits

Six losses

  • Chest/X: Low-roll of five gold at 21 percent
  • Kraken/Fish: Neeko at 10 percent
  • Bag/Bag: Item component at 10 percent
  • Sword/Fish: Offensive component at eight percent
  • Shell/Fish: Defensive component at eight percent
  • Book/Fish: Utility component at eight percent
  • Kraken/Coin: Neeko plus two gold at 10 percent
  • Chest/Fish: Eight gold at five percent
  • Spatula/Fish: Spatula at 10 percent
  • Book/Book: High-roll of Tome of Traits at 10 percent
  • Soldier/Soldier: High-roll of two four-cost champions at five percent

Seven losses

  • Book/X: Low-roll of six gold at 10 percent
  • Soldier/Bag: A total of two three-cost champions at 20 percent
  • Kraken/Soldier: Loaded Dice plus five gold at five percent
  • Soldier/Chest: A total of three 3-cost champions at 30 percent
  • Soldier/Soldier: A total of two four-cost champions at 20 percent
  • Kraken/X: 10 gold at five percent
  • Monster/Monster: High-roll of one item and one Neeko at 10 percent

Eight losses

  • Sword/X: Low-roll of eight gold at 15 percent
  • Soldier/Sword: A total of two four-cost champions at five percent
  • Sword/Coin: Offensive component plus two gold at 12 percent
  • Book/Coin: Utility component plus two gold at 12 percent
  • Shell/Coin: Defensive component plus two gold at 12 percent
  • Kraken/Bag: Neeko plus five gold at 19 percent
  • Monster/X: 10 gold at 10 percent
  • Monster/Monster: High-roll of one item and one Neeko at 10 percent
  • Ship/Ship: High-roll of a total of two five-cost champions at five percent

Nine losses

  • Ship/X: Low-roll of 10 gold at 10 percent
  • Soldier/Ship: A total of three four-cost champions at 10 percent
  • Sword/Monster: Offensive component plus a Neeko at five percent
  • Book/Monster: Utility component plus a Neeko at five percent
  • Shell/Monster: Defensive component plus a Neeko at five percent
  • Ship/Chest: One four-cost champion plus 10 gold at 20 percent
  • Ship/Sword: One five-cost champion plus 10 gold at 11 percent
  • Book/Book: High-roll of Tome of Traits at four percent
  • Chest/Chest: High-roll of two item components at 15 percent
  • Spatula/Spatula: High-roll of Force of Nature at 15 percent

10 Losses

  • Spatula/Coin: 25 gold at 10 percent
  • Soldier/Ship: A total of three four-cost champions at 10 percent
  • Sword/Monster: One offensive component and Neeko at 10 percent
  • Book/Monster: One utility component and Neeko at 10 percent
  • Shell/Monster: One defensive component and Neeko at 10 percent
  • Ship/Ship: A total of two five-cost champions at 10 percent
  • Book/Book: One Tome of Traits at four percent
  • Chest/Chest: Two item components at 20 percent
  • Spatula/Spatula: High-roll of a Force of Nature at 15 percent

11 Losses

  • Spatula/Bag: 50 gold at 10 percent
  • Spatula/Book: One Chalice of Power, one Zeke’s Herald, and 10 gold at 12 percent
  • Spatula/Shell: One Dragon’s Claw, one Bramble Vest, and 10 gold at 11 percent
  • Spatula/Sword: Two Thieves Gloves and 10 gold at 11 percent
  • Spatula/Soldier: Two Loaded Dice and two four-cost champions at 10 percent
  • Book/Book: One Tome of Traits at 15 percent
  • Chest/Chest: Two item components at 11 percent
  • Kraken/Kraken: One item and one Neeko at 10 percent
  • Spatula/Spatula: One Force of Nature at 10 percent

12 Losses

  • Spatula/Gold: 50 gold at one percent
  • Spatula/Book: One Chalice of Power, one Zeke’s Herald, and 10 gold at 12 percent
  • Spatula/Shell: One Dragon’s Claw, one Bramble Vest, and 10 gold at 11 percent
  • Spatula/Sword: Two Thieves Gloves and 10 gold at 11 percent
  • Spatula/Soldier: Two Loaded Dice and two four-cost champions at 10 percent
  • Spatula/Ship: A total of two five-cost champions at 10 percent
  • Spatula/Kraken: One full item and two Neeko’s at 15 percent
  • Spatula/Chest: One random full item and two components at 15 percent
  • Spatula/Spatula: One Force of Nature at 15 percent

Mercenary Seven Table

  • One item and four gold at 50 percent
  • One Spatula at eight percent
  • One five-cost and six gold at 15 percent
  • One Thieves Gloves at three percent
  • Two five-cost champions at 10 percent
  • Three items at one percent
  • One Neeko and six gold at 10 percent
  • One Force of Nature at three percent

Also read: How Long Does An Average TFT Game Take?

Mutant (3/5)

There are a total of seven possible trait bonuses Mutant champions can gain at the three and five breakpoints, with each bonus trait changing from game to game. Mutant TFT Set 6.5 champions are Kassadin, Rek’Sai, Cho’Gath, Malzahar, Kha’Zix, and Kai’Sa.

  • Hyper Adrenaline: Mutant units have a chance to trigger two additional attacks against their target. Three Mutant is a 40 percent chance and five Mutant is a 75 percent chance. Seven Mutant is 100 percent and 40 attack damage.
  • Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt). Three Mutant units equal 30 percent Omnivamp and five are 35 percent Ominivamp. Seven is 80 percent Omnivamp.
  • Synaptic Web: The abilities of Mutant units cost less to cast with a mininum of 10 mana. Three Mutant units is 20 mana less and five Mutant units is 40 mana less. Seven grants 50 bonus ability power and 40 mana.
  • Cybernetic Enhancement: Mutants with at least one item gain bonus stats. Three units gain 450 health and 30 attack damage and five gain 900 health and 60 attack damage. Seven is 500 health and 100 attack damage.
  • Metamorphosis: Mutants grow every two seconds, gaining bonus stats that stack up to five times. Three Mutant is 18 armor and magic resistance, along with two attack damage and ability power. Five Mutant units is 25 armor and magic resistance, along with four attack damage and ability power. Seven is 35 armor and magic resiatance per stack, seven attack damage, and seven ability power every two seconds that can stack up to five times.
  • Voracious Appetite: Mutants grow stronger each time an ally dies. Three Mutant is 20 attack damage and ability power. Five Mutant is 30 attack damage and ability power. Seven is 40 attack damage and ability power each time an ally dies.
  • Voidborne: Three Mutant ececutes targets they damage who are below 20 percent health. Five Mutant gain bonus damage. Seven deals 80 percent true damage.

Scholar (2/4/6)

The Scholar trait provides your team mana every two seconds with that mana increasing at the breakpoints 2/4/6. Scholar TFT Set 6.5 champions are Kassadin, Syndra, Zyra, Renata Glasc, and Silco.

  • Two: Five mana.
  • Four: 10 mana.
  • Six: 20 mana.

Scrap (2/4/6)

The Scrap trait turns components on Scrap units into full items for the duration of combat. Your team also gains a shield for each unit that has a component equipped, including those that are part of a full item. Scrap TFT Set 6.5 champions are Ezreal, Ziggs, Blitzcrank, Ekko, Irelia, and Jinx.

  • Two: One component and 20 shield.
  • Four: Three components and 40 shield.
  • Six: All components and 60 shield.

Sniper (2/4/6)

Set 6.5 TFT champions with the Sniper trait deal bonus damage for each Hex between them and their target. Sniper units also gain one Hex attack range with bonus damage increasing at the breakpoints 2/4/6. Set 6.5 Sniper TFT champions are Caitlyn, Ashe, Miss Fortune, Jhin, and Zeri.

  • Two: Eight percent bonus damage per Hex.
  • Four: 16 percent bonus damage per Hex.
  • Six: 30 percent bonus damage per Hex.

Syndicate (3/5/7)

The Syndicate trait cloaks certain allies, with them gaining 55 armor, 55 magic resistance, and 20 percent omnivamp (healing for a percentage of all damage dealt). Syndicate TFT Set 6.5 champions are Darius, Ashe, Zyra, Morgana, Ahri, and Braum.

  • Three: The Syndicate Set Six champion with the lowest current health.
  • Five: All Syndicate champions.
  • Seven: The entire team, and the effects are increased by 60 percent.

Twinshot (2/3/4/5)

Champions with the Twinshot trait gain bonus attack damage. Upon attacking, a Twinshot unit has a chance to attack twice instead. Attack damage and the chance to attack twice increases at the breakpoints 2/4/6. Twinshot TFT Set 6.5 champions are Corki, Gangplank, Lucian, and Jinx.

  • Two: 40 percent and bonus attack damage of 10.
  • Three: 55 percent and bonus attack damage of 25.
  • Four: 70 percent and bonus attack damage of 40.
  • Five: 100 percent and bonus attack damage of 60.

Transformer (1)

Jayce is the only TFT Set 6.5 champion with the Transformer trait. They can swap into one of two forms during the planning phase, depending on if Jayce is a frontline or backline unit on the board.

Yordle (3/6)

Following combat, a random free Yordle will appear on the bench when the trait is active at three and six. Once a Yordle is three-star, the random drops stop for that three-star unit. Yordle TFT Set 6.5 champions are Poppy, Ziggs, Corki, Lulu, Gnar, and Vex.

  • Three: Random Yordle appears on the bench. A one-cost Yordle spawn is 70 percent, two-cost is 20 percent, and three-cost is 10 percent.
  • Six: All Yordle champions have reduced mana cost by 25 percent. 

Also read: Is Teamfight Tactics Cross-Platform?

AUGMENTS

Since the Feb. 16, TFT Set 6.5 contains over 80 new Hextech Augments being added to the existing 100-plus Augments carried over from Set Six. Improving trait Augments Runic Shield or Pirates, the balance team has added champions that will drop upon choosing a trait-related Hextech Augment. Powerful Augments to watch for include Pirates, providing a Quinn, Share the Spotlight with a Senna, and Unstable Evolution with a Rek’Sai. 

Here’s every TFT Set 6.5 trait Hextech Augment from Gizmos and Gadgets that now offers a champion in addition to its effects. 

  • Runic Shield: Grants a Swain
  • Runic Shield II: Grants a Vex
  • Ardent Censer: Grants a Lulu
  • Cutthroat: Grants a Talon
  • Duet: Grants a Senna
  • En Garde: Grants a Warwick
  • Lifelong Learning: Grants a Syndra
  • Payday: Grants an Ashe
  • One for All: Grants an Ashe
  • Pirates: Grants a Quinn
  • Self-Repair: Grants a Zilean
  • Shrug it Off: Grants a Sejuani
  • So Small: Grants a Corki
  • Stand Behind Me: Grants a Blitzcrank
  • Unstable Evolution: Grants a Rek’Sai
  • Armor Plating: Grants a Cho’Gath
  • Broken Stopwatch: Grants a Zilean
  • Gold Reserves: Grants a Quinn
  • Instant Injection: Grants a Warwick
  • Junkyard: Grants an Ezreal
  • Sharpshooter: Grants a Corki
  • Smoke Bomb: Grants a Talon
  • Spellblade: Grants a Swain
  • Share the Spotlight: Grants a Senna

In addition to the 80 new Hextech Augments being added in TFT Set 6.5 Neon Nights, there are a large number of adjustments to existing Augments taking place in Patch 12.4. Augments like Runic Shield III and Enforcer Soul have been removed and many of the Set Six trait-related Augments will now offer a champion in addition to their existing effects or abilities. 

  • Chemical Overload: Chemical Overload III removed.
  • Runic Shield: Runic Shield III removed
  • Ardent Censer: Bonus attack speed reduced from 50 to 40 percent
  • Cutthroat: Mana reave reduced from 65 to 50 percent
  • Duet: Health bonus nerfed from 400 to 200
  • En Garde: Disarm duration reduced from three to 2.5 seconds
  • Lifelong Learning: Ability power after surviving combat increased from two to three, with a total of five
  • Lifelong Learning: No longer works during PVE rounds
  • Portable Forge: Obsidian Cleaver option had its magic resistance and armor shred reduced from 70 to 60 percent
  • Self-Repair: Repair time increased from six to seven seconds
  • Sniper Heart: Now grants an Ashe instead of Tristana
  • Twinshot Heart: Now grants a Corki instead of Kog’Maw
  • Unstable Evolution: A bug was resolved in which three-star champions with items were getting stacks that weren’t intended
  • Armor Plating: Adjusted to give proc’s one time at 50 percent health while also giving three seconds of Invulnerability
  • Broken Stopwatch: Will no longer appear at Stage 1-4
  • Clear Mind: Can only appear at Stage 1-4
  • Gold Reserves: Maximum damage decreased from 60 to 50 percent
  • Scholar Creast: Now grants a Zyra instead of a Heimerdinger
  • Sharpshooter: Damage reduction increased from 45 to 50 percent
  • Spellbalde: Ability power scaling on the next basic attack after spell cast reduced from 225 to 200 percent
  • Titanic Force: Will rarely show up as a first Hextech Augment choice anymore
  • Celestial Blessing III: Omnivamp increased from 25 to 35 percent
  • Cybernetic Implants III: Health increased from 350 to 450
  • Enforcer Soul: Removed
  • High-End Shopping: Grants an additional five gold and will never appear as a first Hextech Augment choice
  • Makeshift Armor III: Armor and magic resistance reduced from 75 to 80 percent
  • Socialite Soul: Now grants eight gold in addition to other effects
  • Woodland Charm: Will never appear as a third Hextech Augment choice
  • Share the Spotlight: Moved from Gold to Prismatic tier
  • Share the Spotlight: Bonus increased from 100 to 150 percent

BALANCE CHANGES IN THE SET 6.5 OF TEAMFIGHT TACTICS

  • Bruiser: Bonus health adjusted from 125/225/400/700 to 125/225/450/800
  • Challenger: Attack speed adjusted from 30/55/80/130 to 25/55/90/150 percent
  • Chemtech: Bonus attack speed adjusted from 15/50/90/130 to 15/40/80/150 percent
  • Chemtech: Maximum health regeneration per second adjusted from 3/5/8/15 to 4/7/10/18 percent
  • Colossus: Now grants an innate bonus of 1,000 health
    • Cho’Gath: Health nerfed from 1,300 to 700
    • Galio: Health reduced from 1,800 to 1,200
  • Innovator: Hextech dragon fear duration reduced from three to two seconds
  • Innovator: Hextech dragon critical strike bonus damage nerfed from 30 to 10 percent
  • Mutant: New breakpoint of seven added for each variation
    • Mutant: Adrenaline Rush (7): 100 percent chance to proc and 40 attack damage
    • Mutant Bio Leeching (7): 80 percent omnivamp
    • Mutant Cybernetic (7): 1,500 health and 100 attack damage
    • Mutant Metamorphosis (7): 35 armor and magic resistance, along with seven attack damage and ability power every two seconds that can stack up to five times
    • Mutant Synaptic Web (7): 40 mana and 50 ability power
    • Mutant Voidborne (7): 80 percent of damage is true damage
    • Mutant Veracious Appetite (7): Gain 40 attack damage and ability power each time an ally dies
  • Mutant Cybernetic (5): Health reduced from 1,000 to 900
  • Scrap: Ezreal and Irelia will no longer roll Hextech Gunblade and Morellonomicon
  • Socialite: Breakpoints changed to 1/2/3/5
  • Socialite (1): Bonus damage reduced from 20 to 15 percent
  • Socialite (5): All bonuses are doubled
  • Twinshot: Breakpoints changed to 2/3/4/5
  • Twinshot: Units have a chance to proc twice at 40/55/70/100 percent
  • Twinshot: Attack damage is now 10/25/40/60
  • Twinshot: Tooltip now specifies that Twinshot works with ability casts as well

Also read: Best Chemtechs Comp in Teamfight Tactics

CHAMPION CHANGES IN THE SET 6.5 OF TEAMFIGHT TACTICS

One-cost

  • Kassadin: Kassadin now has the traits Mutant and Scholar
  • Kassadin: Health increased from 700 to 750 
  • Ziggs: Attack damage increased from 50 to 55

Two-cost

  • Blitzcrank: Blitzcrank’s traits are now Scrap and Bodyguard
  • Swain: Swain’s traits are Hextech and Arcanist
  • Swain: Death’s Hand damage reduced from 250/340/480 to 225/300/450 
  • Talon: Talon’s traits are Debonair and Assassin
  • Talon: Blade’s End damage adjusted from 450/625/950 to 450/650/950
  • Talon VIP bonus: Blade’s Edge bleed now deals true damage and lasts 100 percent longer 

Three-cost

  • Ekko: Ekko’s traits are now Scrap, Assassin, and Innovator
  • Ekko: Attack damage increased from 50 to 65
  • Ekko: Health increased from 650 to 700 
  • Ekko: Armor and magic resistance increased from 30 to 40
  • Ekko: Parallel Convergence damage reduced from 175/225/375 to 150/200/350
  • Gangplank: Parley base damage increased from 110/150/200 to 120/160/225
  • Leona: Leona’s traits are Debonair and Bodyguard
  • Leona VIP bonus: Leona heals for 0.8 percent maximum health every second for each unit targeting her
  • Malzahar: Malefic Visions damage reduced from 650/900/1100 to 625/875/1050
  • Vex: Personal Space shield amount increased from 525/675/850 to 550/700/900
  • Vex: Armor and magic resistance increased from 40 to 50
  • Zac: Yoink! spell has Zac taking 75 percent reduced damage while casting his ability
  • Zac: Spell damage reduced from 400/525/999 to 300/400/600

Four-cost

  • Braum: Vault Breaker stun duration reduced to 2/3/6 to 1.75/2.25/8 seconds
  • Orianna: Spell damage adjusted from 350/550/1200 to 300/450/1200
  • Vi: Vi’s traits are now Rival, Enforcer, and Bruiser
  • Vi: Health reduced from 1,000 to 900 

Five-cost

  • Galio: Colossal Entrance spell damage reduced from 200/300/9001 to 150/225/9001
  • Galio: Spell stun duration changed from 1.5/1.75/9.5 to 1/1.5/10
  • Galio: Spell now gains an additional five percent of his maximum health as damage
  • Jinx: JInx’s traits are Rival, Scrap, and Twinshot
  • Jinx: Rocket Launcher attack damage scaling adjusted from 200/210/888 to 220/230/888 percent
  • Jinx: After casting her spell she will now auto attack random valid targets with each attack
  • Tahm Kench: Damage adjusted from 900/1350/30000 to 900/1350/30000

ITEM CHANGES IN THE SET 6.5 OF TEAMFIGHT TACTICS

  • Guardian Angel: Removed
  • Edge of Night: Added
  • Edge of Night: When the holder first drops below 50 percent health, they enter a stealth mode, becoming untargetable and shredding negative effects. Upon coming out of stealth, the unitholder gains 40 percent bonus attack speed. It is a Unique item (one per champion).
  • Brink of Dawn (Radiant): Grants 55 percent bonus attack speed after coming out of stealth and triggers a second time upon dropping to 25 percent health. 

Also read: Best Little Legends in Teamfight Tactics

Final Thoughts

The set 6.5 called The Neon Nights has brought us many changes apart from the cool name. As you saw in this text, the changes were huge! Apart from brining the new champions, traits, augments and classes, Riot has made a huge effort to rework the existing ones and make them a lot better. 

Well some of them, of course. I will never forget the Mutant Protector, or The Academy Protector compositions since they were INSTA WIN I promise you. If I ever happened to lose a couple of games in a row, I would just spam the Academics and win all the lost elo. Ah, happy days. But if I am being honest, I wasn’t the only smart player in the world, as you might expect, so many others abused this composition too. 

And Riot saw it, so it is a good decision to remove them. Otherwise, there was no point in playing. Once you hit Lvl two Yummi game was basically over. The same goes for Warmog’s Armor + 2 Titan’s resolves on Garen, and Hextech Gunblade, Blue Buff, and Rabbadon’s Death Cap on Kata. I won’t even mention Yone, that was a massacre.

I feel that Riot has made a good job with these changes, and although the new traits take some time of getting used to, I think they aren’t monotonous and they are fun to play, especially now that you have some many more options in the form of champions, traits, classes, and my favorites, the augments.

Don’t waste a second and go for that LP, and win some of the Little Legends, Arenas, and Emotes reserved for only the best of the best!

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