What Does CC Mean in League of Legends?

If you’ve been playing League of Legends for a while, terms like “CC” and “crowd control score” might be very familiar to you. But if you’re a newer player and you just got flamed because you kept missing your CC all game without even knowing what it means – don’t worry! Here we will explain everything you need to know about CC and CC score in League of Legends!

What Does CC mean in LoL?

Easy. As you guessed it, it’s short for “crowd control.” And crowd control is a category of abilities that either slow down or completely stop enemies. If we think about it a little, we can see that many different types of abilities in League of Legends are technically considered CC.

The first example is, of course, slow effect. Malphite’s Q – Seismic Shard or Kog’Maw’s E – Void Ooze both diminish the enemy’s ability to move. Yes, they don’t completely “stop” that enemy, but their slowing effect can be useful enough for either Malphite or Kog’Maw to win the duel. And that’s why the slowing effect is considered a CC in League of Legends. It reduces the enemy’s ability to move, aka, it controls the crowd.

So anything that can in any way impair a champion’s ability to either move or casts spells is considered CC. The next famous example would obviously be the stun effect. Ashe’s R – Enchanted Crystal Arrow literally stops the enemy from whatever he is doing. And the same goes for the rest of the stun abilities.

But, in League of Legends, there are multiple different types of CC, and it’s sometimes impossible to distinguish them unless you know the spells by heart. One famous example here is Malzahar’s R – Nether Grasp. His ultimate is actually a suppression and not a stun. So you can pick up a Cleanse and try to get out of it, but you won’t be able to because Cleanse removes stun and slow effects, but not suppressions. This is crucial to understand if you want to become a better player in League of Legends.

There is a similar case with airborne abilities. Yasuo’s Q – Steel Tempest can take you in the air, and you won’t be able to do anything against it. And buying a Quicksilver Sash is also pointless since it doesn’t override the effect. What that means is that Quicksilver Sash will not disable airborne abilities.

Ahri’s E – Charm or Seraphine’s R – Encore can enchant the target to be both slowed and incapable of casting abilities and moving at the same time. This is called a charming effect and can easily be removed by using either Cleanse or QSS.

And the same goes for the sleep effect, which can only be found on two champions, really (not counting Sylas). Zoe’s E – Sleepy Trouble Bubble and Lilia’s R – Lilting Lullaby are the only two abilities of this kind in LoL. First, they put the target in a slow, called drowsy, then after a few seconds in a stun, they sleep. They can be removed relatively easily, though, in both of those phases.

Also read: Cutest Yordles in League of Legends

What is Crowd Control Score in LoL?

In this paragraph we'll be explaining to you what's the crowd control score in League of Legends, why does it matter, and how to improve it!

Applying the CC abilities in League of Legends generates the crowd control score. The CCS is simply a calculated number of how much time you’ve kept your enemies in stun, slow, root, etc. But crowd control score is different for every champion and every type of CC ability, so some champions can rack it faster and some slower.

Generally, a champion that can easily put another champion in CC generates lower CSS numbers than a skill shot-based one. For example, whenever Nocturne activates his ultimate, the five opponents get blinded by default. And because the person playing as Nocturne didn’t do anything special, that ability will add smaller numbers to the score. But on the opposite side, if Morgana keeps hitting her Qs all game long, she will have an insane CSS at the end.

So, every additional second of charm, suppression, sleep, or any other CC enters the final score. To get a better idea of what you should be aiming for here is broad examples of good, bad, and excellent crowd control score: 

  • Anything from 500 to 700 is considered okay or good.
  • Anything from 700 to 800 is very good, even excellent.
  • And anything over 800 is a pro standard.


Crowd control is an essential element to the whole of gaming, not just League of Legends. But because LoL is such a fast-paced game, even a second of CC might be too much for most champions and players. Many matches are decided by hitting one such ability on the right target at the right moment, then everything else crumbles. 

Many say that CC is the key to win more games in League of Legends. And the idea is simple – if you hold your enemies in place for a long time, you disable them from playing. And while they can’t do anything, you can overpower them and take the victory. We agree 100% with this notion, and we advise you to use your crowd control abilities as much as possible!

1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 4.80 out of 5)


0 responses to “What Does CC Mean in League of Legends?”

  1. […] champion that can lock another down for several seconds will basically melt them during that crowd control. So, the best matches for Sunfire Aegis are champions like Amumu, Maokai, and […]

  2. […] 28% of games – obviously, with this high percentage, people fear Ekko. Ekko has some nasty crowd control in the form of slows and stuns (no one likes that), so players get nervous when he’s around, […]

  3. […] The jungle is a pretty tricky role within itself to learn, but if you’re up for it, Master Yi would be a suitable option. Due to Alpha Strike and Meditate (his healing ability), he can quickly clear camps. Like most League Champions on this list, Master Yi doesn’t require aiming, so fighting is easy. Plus, he’s pretty good when it comes to ganking lanes, as long as the team’s laner has some CC. […]

  4. […] her best ability would be Black Shield, which is her E. Black Shield, offer a temporary CC and magic protection to herself as well as another ally. Due to that ability alone, Morgana is […]

  5. […] Morgana’s Black Shield is a cure for all marksmen similar to Jhin because it negates the enemy CC and oftentimes […]

  6. […] you require a quick CC, your W will prove more than enough to lock an enemy down so you can stab them to death. If they […]

  7. […] hit their opponents until they die. One of the biggest weaknesses of Draven is the inability to CC targets, so Thresh solves that in a […]

  8. […] create effective situations for herself, aside from her ultimate. Well, Blitzcrank has tons of CC that can help Kai’Sa out, especially his […]

  9. […] an incredible pair. Sivir, in general, goes very well with supports that either provide a lot of crowd control or a lot of healing. Morgana’s Q is an obnoxious ability in League of Legends, especially in the […]

  10. […] him movement speed; Kog’Maw is very squishy – Lulu gives him a shield; Kog’Maw can’t block CC – Lulu can knock everyone away from him. And that’s what makes her the best among the supports […]

  11. […] a terror to meet on the lane. He can be a real nuisance with great heals, great damage, and solid CC and will have you pinging assists at your jungler for the whole […]

  12. […] top tier if he can deal decent damage to champions, quickly clear the camps, and has some sort of crowd control. And this rule applies to both melee and ranged champions. So who are the top 5 best ranged jungler […]

  13. […] self-sufficient and powerful on their own. They need to protect their territory, deal damage, and crowd control the […]

  14. […] it doesn’t last too long, and it has some of its goodies like CC and increased base damage. Gnar can maintain his small form for most of the Laning Phase and pummel […]

  15. […] plenty of stealth and mobility, Akshan can feel super strong against champions that lack CC or mobility of their own. He can kite tanky targets and burst squishy ones effectively. But don’t […]

  16. […] a team fight first gives your team the upper hand over the enemy team. The initiator’s large CC and AoE usually give your team time just enough to throw all their skills in unison to produce […]

  17. […] with Leona would be Lucian whose high DPS in the early game can capitalize on her abundant CC. She’s always been an excellent Support pick, and whenever I included her in a list – I gave […]

  18. […] CC does get pretty nasty at times. Most of it consists of slows, but there are occasional stuns that […]

  19. […] While he is a bit squishy during the early laning phase because of the lack of souls, he scales decently later into the game and can even assist the jungler with ganks in bot lane by pulling them to him with Dark Passage. Overall, Thresh is a very decent pick for the ADC role, especially when your support is also packing some CC. […]

  20. […] the lane, you see that the policewoman has you locked in her R and you are then perma locked in CC while her team focuses on you and deletes you. This scenario is probably well known to you if you […]

  21. […] course, to follow up a support champion’s aggressive CC style, you also need a champion that has great CC ability that allows her to burst enemies as they […]

  22. […] CCs enemy champions for a long time. This gives Jhin enough time to hit the enemy with his W. Zac’s […]

  23. […] and Amumu can contribute a whole lot to them. In team fights, he’s King when it comes to CC-ing the entire enemy roster, and it’s not that difficult to pull it […]

  24. […] are also often the primary source of CC in a team, and they’re picked based on what the team lacks. This gives them a huge level of […]

  25. […] When you’ve only got one spell to use at level one, your passive is the other “ability” you’re playing with. When comparing your team’s strength in a level-one confrontation, don’t forget about your opponent’s passives. The most effective passives in the early stages of the game are those that provide combat stats like attack speed or damage while also restricting movement (CC). […]

  26. […] like Syndra or even Veigar, two of the best nuke champions, which only makes sense because of the CC they provide and the late-game potential they […]

  27. […] entire game singlehandedly and drive you insane with her might. She has everything she needs – CC, mobility, and a crapload of damage. At times, when a good Riven gets fed, I just wonder how that […]

  28. […] hurl freight rocks at your enemies for unfathomable CC and damage. You can even use Unstoppable Force as an engaging tool if your team has great follow-up […]

  29. […] Not only does it provide bonus attack damage and magic damage on hit, but it also gives a passive CC on […]

  30. […] also has a ton of damage. This damage Lulu can use to harass and poke the enemy, apply some nice CC, and generally make them feel as uncomfortable as she can. Lulu scales with ADCs pretty well, but I […]

  31. […] can help you win that game-deciding team fight. But, it isn’t reserved only for big clashes – CC is essential to have on the Lane and during the mid-game. There are many Champions in League’s […]

  32. […] can see how much CC she packs in just three spells of her kit. She’s parasitic in her playstyle, meaning she will […]