The diverse arsenal of champions that League of Legends has is incredibly large, and there’s a champion for every playstyle you want to do. Whether you want to be a late-game menace in the form of Kayle or Nasus, a long-range artillery mage like Xerath and Lux, or reliable support for the team like Lulu or Thresh, the possibilities are varied, and there’s a champion for everyone.
If you want to make the enemy mid laner and jungler regret their decision picking a squishy champion or want the enemy bot lane duo FF at 15 minutes, then look no further than the Tidal Trickster, Fizz! Guaranteed to ruin the day of any champion with less than 2000 HP during the late game and annoy the hell out of everyone else, Fizz is a menace to many League players.
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Let’s take a look at the amphibian yordle’s kit and see what exactly makes Fizz one of the most annoying champions in League of Legends.
- Passive – Nimble Fighter: Fizz is permanently ghosted and takes a flat reduction of damage from all sources of damage. This can be a bit of a nuisance, as Fizz can ignore the problem of being minion-blocked, and he can comfortably take trades because of the damage reduction. Later in the game, his permanent ghost state allows him to easily weave in the battle and leave after doing his business.
- Q – Urchin Strike: Fizz dashes to a target and damages the target if it stays within range. Mobility is almost guaranteed to ruin anyone’s day since it allows Fizz to dodge most engage abilities and come closer to his target. The only good thing about this skill is that it needs a target, so Fizz can’t use this to run away. Not until we reach his E, at least…
- W – Seastone Trident: Passively, Fizz’s attacks deal damage over time to its targets. When used, Fizz’s next attack gains increased range and deals bonus magic damage. Fizz refunds some mana at target kill, but otherwise, his attacks gain bonus on-hit magic damage for the next five seconds.
- E – Playful: Finally, his arguably most annoying ability, Fizz’s E has two parts. The first part makes Fizz dash to the target location while making him untargetable, and he can stay in this state for up to 0.75 seconds. Afterward, Fizz can move and deal damage to the area where he moved, slowing enemies in the area. Alternatively, Fizz can cast Trickster, allowing him to end the untargetable state prematurely to move and deal damage to a smaller area without the slow.
- R – Chum the Waters: The dreaded shark ability, Fizz throws a lure to a target location, and after two seconds, a shark will emerge to grab the lure, dealing damage to the area around, knocking enemies back, and slowing them for two seconds. The shark grows the further the lure has traveled, increasing in radius, damage, and slow. If the lure hits an enemy champion, it will stick to the champion, slowing them for the same duration. Instead of knocking the champion away, the champion is knocked up for one second when the shark emerges.
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Why is Fizz Hated So Much?
After seeing his kit, you may know why Fizz is hated by a majority of the player base. Sporting two mobility spells and permanent ghosting, Fizz embodies mobility and slipperiness, as is his concept as an amphibian yordle. His mobility is also special in the sense that his E grants him untargetability, making it hard for anyone to lock him down unless you drop a lot of CC abilities on top of him and hoping one of them hits.
If he gets caught in a bad situation, his get-out-of-jail card in the form of Playful/Trickster lets him leave largely unscathed, frustrating anyone that might want to engage him.
Fizz is also considered as an AP assassin, boasting high damage multipliers on hard-to-miss abilities that can drop any squishy champion from 100 to 0 really fast. His Q is a point-and-click ability that lets him dash and deal tons of damage, which puts him in range for his W, an auto-attack reset that also deals a lot of damage, then finishing up with his E that invalidates all attempts of trading back. Imagine that combo weaved with Lich Bane-empowered auto-attacks, and Fizz might just have given you a bad day full of grey screens instead.
Of course, there’s also the dreaded ultimate ability. Fizz’s ultimate is a powerful ability in teamfights that forces the enemy team to break apart from the location he threw his lure to or from the champion that it attaches to. Stay in that area, and everyone in the team gets knocked back and slowed, on top of taking massive amounts of damage.
His ultimate is also part of his assassination combo, with a long engagement range and slow that lets Fizz chase his targets easily. Afterward, Fizz can just drop his main combo and kill the target before you can finish a blink. It doesn’t help anyone’s case that Fizz’s ultimate hitbox is really big, and when you’re caught, you’re almost always dead.
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Join the Fizz Hate Train
The community might hate this yordle so much, with his kit full of mobility, burst, and hard CC. However, he’s definitely not impossible to play against. It does take a bit of skill and learning to understand how to counter him, so I guess, in the meantime, you might just eat his ultimate and enjoy a grey screen as a 15/1 Fizz main ruined your day yet again.